![]() ![]() The initial research on the eruption’s effects on Spirit Lake and other blast-zone lakes was suspended only four months after the eruption. At the beginning, scientific efforts were spotty. Various factors contributed to what became a limited effort to assess Spirit Lake: chiefly bureaucratic hindrance and inertia, a lack of funding, and unreliable logistical support in an incredibly challenging location. My hope is that by sharing a deeper explanation of my experiences, others will learn from the failures and the successes at Spirit Lake. Both took a toll on a once-in-a-lifetime scientific opportunity to study the microbial and chemical transformations-as well as the restoration-of a lake impacted so severely by a volcano. Over the past three decades, I have come to better appreciate the scale of those challenges and additional, human-made obstacles. In that article, I alluded to the unusual field-science experiences and challenges involved with working in a devastated landscape near the base of a still-active volcano. ![]() Despite early predictions, the lake had made a remarkable recovery by 1986, which I reported in this magazine (see “The Recovery of Spirit Lake,” American Scientist, March–April 1993). Army Corps of Engineers, and later, occasionally, as an independent researcher. I have spent the past 30 years observing the post-eruption response and recovery of Spirit Lake, first as a limnologist for the Portland District of the U.S. Previously kept in hydrological balance by that outlet, the lake had become locked in a hydrologically unstable basin by a debris dam 150 to 180 meters thick. Debris pushed the lake’s surface elevation 60 meters higher than its pre-eruption level of 975 meters, greatly altering its morphometry and blocking its natural outlet, the North Fork Toutle River. Most of the lake water rushed back down, stripping slopes of trees, rock and soil-down to bedrock-and washing all that was dislodged into the lake. Some water may have spilled over Margaret’s summit-about 800 meters above the lake’s surface. A debris avalanche, triggered by the eruption, slammed into the lake like an enormous tidal wave, sweeping water out of the lake basin northward and up the steep slopes of nearby Mount Margaret. ![]() But the 1980 eruption nearly blasted it to extinction. Helens created Spirit Lake roughly 3,000 years ago. Volcanic activity and mudflows from Mount St. Further investigation revealed that the lake had survived, but it looked more like land than water because thousands of logs, tons of volcanic ash and other rubble blanketed its surface. All being well, Goodbye Volcano High will now release on PlayStation 5, PlayStation 4 and PC in 2022.Īn update on Goodbye Volcano High: we're sad to announce we're delaying release to 2022!įull text version available here: to see much that resembled a lake, the scientists suspected that Spirit Lake had either boiled away or was buried by avalanche debris. You can read more about the process of the retooling of the game’s narrative over here. ![]() You’ll write songs, build up relationships and try and help Fang through the end of the world. You’ll play as main character Fang, who’s in their last year of Volcano High when they find out the world is about to end thanks to the meteorite that wiped out the dinosaurs. The game was originally revealed last summer, and will be a coming of age drama where the high school cast are all dinosaurs. We don’t want to crunch, and we don’t want to put ourselves in stressful situations to finish the game by 2021 when we can take a little more time,” the studio said. “It’s been a really hard year for many reasons, and the mental and physical health of the team has to come first. Around the time of its reveal last year, narrative development company Sweet Baby Inc were brought in to retool the story. These included the global events of 2020 as well as a decision made last June to reboot the narrative of the game. Narrative adventure game Goodbye Volcano High has been delayed into next year by developer KO_OP.Ī statement from the team posted to the game’s official website explained the reasoning for the delay. ![]()
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